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Make room for the moment

Have the next reveal ready before they arrive.

Prepare an illustration, video or audio reveal in your campaign. Show it on the player screen during the scene, or play a short sound cue from your own soundboard.

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Reveals & sound
The Last Lantern illustration, showing a glowing lantern in an arched doorway, revealed on the game display.

The Ember Archive · A sample campaign in the real dm-screen.com app

At your next session

Set it up for your next session.

  1. 01

    Prepare a reveal

    Upload your image, video or audio file and give it a name you will recognise during play.

  2. 02

    Show it at the right time

    Activate a reveal from your campaign tools, then hide it when the scene moves on.

  3. 03

    Add a short sound cue

    Build your own soundboard of uploaded effects and play a cue without leaving the campaign.

During play

What you
can control.

Your media, ready to share

Show location art, a character portrait or another piece of the story using files you bring to the campaign.

Invite a player’s contribution

Players can prepare their own reveals. You decide whether they may activate them on the shared screen.

A soundboard for each member

Each campaign member can arrange and play their own short sound effects. Additional soundboard slots are paid extras.